Growth Analytics & Campaign Optimization for Mobvista
Client
Mobvista
Year
2021
As a game analyst intern, I delivered in-depth data analysis and created 10+ adoptable competitive reports for stakeholders. I conducted hands-on game testing to identify product selling points and player segments, translating insights into advertising strategy recommendations. I also built detailed user profiles for 30+ mobile games (e.g., Call of Duty: Mobile, Design Home™: House Makeover, etc.) across international markets, supporting performance-oriented targeting and market positioning decisions.
All sensitive information has been anonymized in accordance with NDA requirements
Scope of Work
Game Research
Competitive Analysis
User Analysis
Marketing
Performance Marketing Through Game Analysis
As part of the Mintegral team, I supported user acquisition and performance marketing by translating gameplay analysis into insights for paid advertising.
I conducted hands-on testing and competitive research across mobile titles such as Call of Duty: Mobile, BitLife – Life Simulator. I focus on game mechanics, in-game buying, monetization design, and player behavior patterns.
My product analysis and reporting informed user acquisition decisions that collectively impacted campaigns reaching a hundred-million–user scale.
Product Analysis for User Acquisition
When supporting product analysis for clients, I first identified the core player segments by age range and approximate ARPU. This helped clarify value expectations, spending behavior, and the type of experience most likely to resonate with target users
To further ground these assumptions, I used third-party market intelligence tools such as Sensor Tower to examine revenue trends and performance patterns across comparable titles.
These tools helped validate market potential, contextualize monetization scale, and support more informed decisions around user acquisition strategy.
User acquisition ultimately leads to monetization
Because the primary goal of user acquisition for most games is to drive in-app purchases, I regularly deconstructed each game’s monetization system to support more precise ad targeting.
I broke down how currencies are earned and spent, what items are monetized, and how progression, cosmetics, and functional purchases are positioned within the gameplay loop.
By mapping these purchase structures and value moments, I helped media buyers better understand which features to highlight, which player motivations to target, and how different spending behaviors could be matched with the right audiences and creatives.

